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Your flight report

Every flight you file with CAVacars 2 gets a landingreport scorecard:card: an image of your touchdown with a score out of 100, ready to save or share. Flights flown with CAVacars 2 get the full flight report, which scores the whole flight: your landing plus ten procedure checks, from landing lights to taxi speed. Other flights get a landing report, which scores the touchdown only.

Example landing scorecardExample flight report

Where you'll see it

  • In CAVacars 2, in the summary that pops up after you file (CAVacars 2 1.0 and later).file. Click the card to open it full size, or Save image to download it.
  • On the website, at the top of the Touchdown section on the PIREP details page, with abuttons Downloadto scorecardshare, link.copy or download it. Below it you'll find the procedure checks and every touchdown number.
  • In Discord, in the arrival post for your flight, together with your score.

The

Flight scorecardreport usesor landing report?

You filed withYou get
CAVacars 2 1.1 or laterA flight report: flight score, landing score and procedure checks
Older CAVacars 2 versionsA landing report
smartCARS 3, FsACARSA landing report from the touchdown datain thatyour CAVacarsflight 2log, records.or Flightsfrom filedthe withlanding otherrate ACARSalone apps,if andthe manuallog PIREPs,has none
Manual PIREPNo report

A landing report from another app's log says so at the bottom of the card. Those apps record less, so values they don't have one.count Seeas Achievements:normal, Yourand Landingpitch Dataisn't for how each number is measured.scored.

What's on the card

  • Score and grade, in the ring on the left. On a flight report that's the flight score, with the landing score just above the rate.
  • Rate (fpm) and G-force, the two landing numbers that count most.
  • Notes: short tags for what went well,well with the landing, such as Butter, or what cost you points, such as Bounced or Wing low.
  • Pitch, bank, crab, bounces, crosswind and speed at touchdown. Next to the crosswind is the headwind or tailwind, and next to your airspeed is your ground speed.
  • Flight procedures (flight report only): ten tiles, each with a dot: green for full marks, amber for some points lost, red for most or all of them lost, grey when the check didn't apply to your flight.
  • Overheard in the cabin: what your passengers had to say (see below).
  • Weather at touchdown, if it was raining or snowing or the visibility was low, and the wind.
  • Your flight number, route, aircraft, sim and network, if you flew on VATSIM or IVAO.

See Achievements: Your Landing Data for how each touchdown number is measured.

The flight score

The flight score is out of 100:

  • 30 points come from your landing score.
  • 70 points come from the procedure checks.

Flight score = 30% of the landing score + 70% of the procedures score

In the example above, a 98 landing and a 96 procedures score make 0.3 × 98 + 0.7 × 96 = 96.6, so a flight score of 97.

A crash scores 0.

Flight scoreGrade
90–100Excellent
75–89Good
60–74Fair
40–59Needs work
0–39Poor

The procedure checks

Each check is worth a number of points. The procedures score is the share of those points you kept, out of 100. The 70 points of the flight score are split between the checks like this when they all apply:

CheckWeightWorth in the flight score
Landing lights109.3
Bank angle109.3
250 kt below 10,000 ft109.3
Overspeed109.3
Stable approach109.3
Strobes54.7
Pitch54.7
Stall warnings54.7
Taxi speed54.7
G-load54.7

A check that doesn't apply to your flight is left out, and the others share its points. For example, the 250 kt check is skipped if you spent less than a minute below 10,000 ft, and the approach check if no approach was recorded.

Like the landing score, every check has a free allowance: nothing below it costs anything, so a light switched on a few seconds late or a takeoff roll through taxi speeds doesn't hurt. Above it, the loss grows steadily until the check is worth nothing. Times are in the air after takeoff and don't include time paused, unless the table says otherwise. Altitudes for the 10,000 ft checks are above sea level.

CheckWhat's measuredFree up toAll points lost at
Landing lightsTime with the landing lights off below 10,000 ft30 s5 min
Time with them on above 10,000 ft (the lesser slip: half the points at most)2 min15 min (half the points)
StrobesTime with the strobes off in the air30 s5 min
Bank angleSteepest bank33°50°
Time banked past 32°10 s1 min
PitchHighest nose-up pitch20°30°
Lowest nose-down pitch10° down20° down
250 kt below 10,000 ftTime faster than 260 kt indicated below 10,000 ft (250 kt plus 10 kt grace)10 s2 min
OverspeedTime with your aircraft's overspeed warning on3 s1 min
Stall warningsStall warnings above 300 ft above the ground (the horn in the flare doesn't count)none2 warnings (half the points each)
Stable approachOn your last approach, between 1,000 and 50 ft above the ground: time sinking faster than 1,000 fpm5 s20 s
Gear not down passing 500 ft above the ground60% of the points lost
Taxi speedTime on the ground between 30 and 45 kt ground speed, before takeoff or after landing (the first 45 s after touchdown don't count)20 s2 min
G-loadHighest G above 100 ft above the ground1.8 G2.5 G
Lowest G above 100 ft above the ground0.3 G−0.2 G

Where a check has two rows, the worse of the two counts. On a go-around, only the final approach counts for the stable approach check.

A normal airline flight scores in the 90s. Lights on below 10,000 ft and off above, strobes on, no more than 25–30° of bank, 250 kt below 10,000 ft, gear down early and a steady approach, and walking pace on the taxiways. In the example above, the landing lights were left on for 8 minutes above 10,000 ft and the taxi was a bit quick for 35 seconds, which cost 3 of the 75 procedure points.

The landing score

You start with 100 points and lose some for each thing that wasn't ideal. Nothing below the "free" limit costs anything. Above it, the penalty grows steadily up to the maximum.

WhatFree up toPenalty
Rate120 fpmUp to −10 at 300 fpm, −40 at 600 fpm, and −60 at 1,000 fpm or more
G-force1.3 GUp to −20 at 2.0 G
Bouncesnone−10 per bounce, −20 at most
Bank2°Up to −15 at 7°
Crab3°Up to −10 at 8°
Pitch0 to 9° nose up−10 for touching down nose low (below 0°). Up to −15 at 12° nose up, where tail strikes start

A crash scores 0.

Landing scoreGrade
90–100Excellent
75–89Good
60–74Firm
40–59Hard
0–39Very hard

A normal landing scores well. An airline-style touchdown of 150–250 fpm with the wings level and the nose lined up lands in the 90s. You don't need a greaser for a top score, so don't float down the runway chasing one.

The notes

NoteWhen
Butter0 to −60 fpm, 1.15 G or less, under 2° of bank and no bounce (the same as the Butter achievement)
Smooth landingA score of 90 or more with nothing to flag
Firm touchdown / Hard touchdownHarder than 300 fpm / harder than 600 fpm
High GOver 1.3 G
BouncedOne or more bounces
Wing lowOver 2° of bank
Not de-crabbedOver 3° of crab
Nose wheel first / Tail strike riskPitch below 0° / above 9°

At most three notes are shown, worst first.

Overheard in the cabin

Your passengers have opinions too. Every scorecardreport comes with two or three short comments from the cabin about your flight, for example:

“Did we land yet?” — Seat 14C

“I counted 3 landings. Do I get 3 sets of miles?” — Seat 22D

“That sunset on approach! I took forty photos.” — Seat 9A

They're made up, just for fun, and they never count toward your score.scores. What the passengers talk about depends on how the flight went:

  • The landing, always: a greaser, a firm or hard arrival, bounces, a wing low, a crab you didn't take out, or a straight landing in a strong crosswind.
  • The ride, for flights flown with CAVacars 2: a smooth flight, turbulence or high G, steep turns, a quick descent, a stall warning, time acceleration or a long pause. If nothing stood out, you get some cabin small talk instead.
  • Something extra, when it fits: rain or fog on arrival, landing at night, sunrise or sunset, a very short hop or a long haul, or flying online on VATSIM or IVAO.

On a cargo flight the cargo does the talking, and on a ferry flight there's only the crew member riding along in seat 1A. A flight counts as cargo when it was booked as one, or when its tour, event, ferry flight or aircraft mentions cargo or freight.

You'll find the comments in the post-flight summary in CAVacars 2, on the PIREP details page (all of them), and on the scorecardreport image (the first two). The same flight always gets the same comments.

HowWhat the scorescores works

You start with 100 points and lose someare for each thing that wasn't ideal. Nothing below the "free" limit costs anything. Above it, the penalty grows steadily up to the maximum.

WhatFree up toPenalty
Rate120 fpmUp to −10 at 300 fpm, −40 at 600 fpm, and −60 at 1,000 fpm or more
G-force1.3 GUp to −20 at 2.0 G
Bouncesnone−10 per bounce, −20 at most
Bank2°Up to −15 at 7°
Crab3°Up to −10 at 8°
Pitch0 to 9° nose up−10 for touching down nose low (below 0°). Up to −15 at 12° nose up, where tail strikes start

A crash scores 0.

ScoreGrade
90–100Excellent
75–89Good
60–74Firm
40–59Hard
0–39Very hard

A normal landing scores well. An airline-style touchdown of 150–250 fpm with the wings level and the nose lined up lands in the 90s. You don't need a greaser for a top score, so don't float down the runway chasing one.

The scorescores isare for funfun, bragging rights and bragginggetting rights.better. ItThey doesn'don't decide whether your PIREP is approved (see Filing your PIREP), and itthey doesn'don't count toward achievements on itstheir own.

The notes

NoteWhen
Butter0 to −60 fpm, 1.15 G or less, under 2° of bank and no bounce (the same as the Butter achievement)
Smooth landingA score of 90 or more with nothing to flag
Firm touchdown / Hard touchdownHarder than 300 fpm / harder than 600 fpm
High GOver 1.3 G
BouncedOne or more bounces
Wing lowOver 2° of bank
Not de-crabbedOver 3° of crab
Nose wheel first / Tail strike riskPitch below 0° / above 9°

At most three notes are shown, worst first.